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  Mathematics for Computer Graphics 3rd Edition
 

Mathematics For Computer Graphics 3Rd Edition

by John Vince

  Price : Rs 645.00
  Your Price : Rs 580.50
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  John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

All the key areas are covered including

Numbers
Algebra
Trigonometry
oordinate geometry
Transforms
Vectors
Curves and surfaces
Barycentric coordinates

Analytic geometry.

Plus — and unusually in a student textbook — a chapter on geometric algebra is included. With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.ISBN - 9788184897562
 


Pages : 293
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