|
Creating a killer universal iPhone and iPad application by creating a great user experience, becoming an Apple developer, downloading the iPad SDK, provisioning the iPhone and iPad, understanding how iPhone and iPad applications run and the differences between them and going through the development of two applications step-by-step as a way to understand nib files, views, view controllers, interface objects, gesture recognizers and much, much more!
Contents:
Introduction
Part I: Getting Started
Chapter 1: What Makes a Great iOS App
Chapter 2: Getting to Know the SDK
Chapter 3: The Nuts and Bolts of an Xcode Project
Part II: Building RoadTrip
Chapter 4: Storyboards and the User Experience
Chapter 5: Creating the RoadTrip User Interface
Chapter 6: The Runtime, Managing Memory and Using Properties
Chapter 7: Working with the Source Editor
Part III: Getting Your Feet Wet: Basic Functionality
Chapter 8: Its (Finally) Time to Code
Chapter 9: Adding Outlets and Actions to Your RoadTrip Code
Chapter 10: Adding Animation and Sound to Your App
Part IV: The Model and the App Structure
Chapter 11: The Trip Model Chapter 12: Implementing the Master View Controller
Chapter 13: Working with Split View Controllers and the Master View
Chapter 14: Finishing the Basic App Structure
Part V: Adding the App Content
Chapter 15: Hows the Weather? Working with Web Views
Chapter 16: Displaying Events Using a Page View Controller
Chapter 17: Finding Your Way
Chapter 18: Geocoding
Chapter 19: Finding a Location
Chapter 20: Selecting a Destination
Part VI: The Part of Tens
Chapter 21: Ten Ways to Be Successful with Apps
Chapter 22: Ten Ways to Be a Happy Developer ISBN - 9788126550548
|
|
Pages : 576
|