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C Programming Absolute Beginner`s Guide is the fastest way to get comfortable and productive with C11. This friendly, practical book will help the reader do exactly what they want, one incredibly clear and easy step at a time. World-renowned tech tutorial author Greg Perry reveals C11`s power, and helps the reader quickly take advantage of it. He provides step-by-step instructions for every task requiring more than one step, many code samples, and screenshots guiding through complex processes. This guide including how to organize a program, store and display data, and work with variables, operators, I/O, pointers, arrays, and functions. Perry presents updated information on the latest C compilers for Windows, OS X, and Linux, as well as valuable new material on C programming for mobile and game development. Features
PART I: JUMPING RIGHT IN 1 What Is C Programming, and Why Should I Care? 2 Writing Your First C Program 3 What Does This Do? Clarifying Your Code with Comments 4 Your World Premiere—Putting Your Program`s Results 5 Adding Variables to Your Programs 6 Adding Words to Your Programs 7 Making Your Programs More Powerful with #include and #define 8 Interacting with Users
PART II: PUTTING C TO WORK FOR YOU 9 Crunching the Numbers—Letting C Handle Math for You 10 Powering Up Your Variables with Assignments and Expressions 11 The Fork in the Road—Testing Data to Pick a Path 12 Juggling Several Choices with Logical Operators 13 A Bigger Bag of Tricks-Some More Operators for Your Programs
PART III: FLESHING OUT YOUR PROGRAMS 14 Code Repeat—Using Loops to Save Time and Effort 15 Looking for Another Way to Create Loops 16 Breaking in and out of Looped Code 17 Making the case for the switch Statement 18 Increasing Your Program`s Output (and Input) 19 Getting More from Your Strings 20 Advanced Math (for the Computer, Not You!) .
PART IV: MANAGING DATA WITH YOUR C PROGRAMS 21 Dealing with Arrays 22 Searching Arrays 23 Alphabetizing and Arranging Your Data 24 Solving the Mystery of Pointers 25 Arrays and Pointers 26 Maximizing Your Computer`s Memory 27 Setting Up Your Data with Structures
PART V: FILES AND FUNCTIONS 28 Saving Sequential Files to Your Computer 29 Saving Random Files to Your Computer 30 Organizing Your Programs with Functions 31 Passing Variables to Your Functions 32 Returning Data from Your Functions
APPENDIXES A The ASCII Table B The Draw Poker Program ISBN - 9789332539570
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Pages : 352
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