|
Description: Game Design Foundations, Second Edition covers the basics of designing a game— from coming up with a concept and writing the game design document to scripting the levels and publishing your game. Game designer Roger E. Pedersen offers a voice of experience as he explains the process, and provides exercises and assignments along the way to help readers hone their newly acquired skills.
• Understand the different genres of games
• Discover how to document the game design process with the one-pager, executive summary, game proposal, character design document, and game design document
• Explore the principles of game design, including game mechanics, balancing, pathfinding, and artificial intelligence
• Understand the basics of programming, scriptwriting, and researching your concept
• Learn about innovations in gaming and outlets for your game
On the CD:
Reel Deal Poker Challenge demo • Full code for tic-tac example in Visual Basic and Visual C++
• Demo film What Is Machinima? • More than 1,200 game ideasISBN - 9789380108421
|
|
Pages : 478
|