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Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your Action Script knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and path finding; and how to load and save game data, create destructible environments, and build and switch game levels.
Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, path finding, billiard ball physics, and modeling game data.
What you’ll learn
How to use vectors to figure out where objects are going and how they should react to collisions Pixel-perfect collision detection for irregular shapes using hit Test and bitmap Data How to use design patterns and abstract data models to manage complex games efficiently How to create advanced enemy artificial intelligence systems using pathfinding strategies in grid-based environments How to use XML to load and save game data How to use sound and music in games and create particle effects using blitting.ISBN - 9788184899917
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Pages : 400
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