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100+ Ideas For Teaching Creativity, 2/E
by Stephen Bowkett
Price :
Rs
145.00
Your Price :
Rs
130.50
10
Description: ‘Wonderful ideas for engaging students in the process of thinking.’ Francesca Thomas-Massay, Queechy High School, TAS
This second edition contains over 100 ideas for encouraging creativity in the classroom.
Ideas range from getting students to think about the nature of creativity to a wide range of games and activities aimed at getting the creative process going.
Contents: The big picture • Myths about creative thinking • Our basic resources • Thinking with the whole mind • Creative thinking and the left and right brain • Gee whizz facts about the brain • Brain waves and the creative ‘Alpha State’• The creative attitude • Many viewpoints • Intelligence or ‘ intelligences’ • Understanding or ‘ understandings’ • Doing ‘meaning-making’ • Creativity blockers • Reactive thinking • The creative environment • The pygmalion effect • The creative contract • Building the creative environment • Do it like walt • Goal-oriented and strategic thinking • Proactive versus wishful thinking • Encouraging creativity • Brainscapes and thoughtscapes • ‘ Metaphor-mations’ • The turn of a word • Metacognition and creativity • Finding a balance • Sob stories • Making learning dynamic • Neurological levels and creativity • Finding a balance • Sob stories • Making learning dynamic • Neurological levels and creativity • Surface structure and deep structure • Making it safe • Three cool tools ( for keeping it safe but exciting) • The five ‘P’ principles • Developing emotional resourcefulness • Self-esteem and creativity • The ringtone strategy • Inspiration and education• The thinking toolbox • A look in the box • Ideas matrix • Associating • Link to think • Brainstorming • How many uses for a paper-clip? • Evaluating • Generalizing • Handling ambiguity and paradox • Hypothesizing • The story behind what we see • Inferring • Inventing • Personifying • Problem-solving • Solve it • Velcro thinking • Solving and making analogies • Visualizing • Insight problems • Games and activities • The metaphor game • First impressions • Notice and tell • The thinking comes out in the language • Looking for clues • Looking out from the watchtower • Visualization challenges • ‘Obserpinions’ • Responsibilities and creativity • Cognitive distortions • Colour it • Now listen • Jump in • Engagement through variety and diversity • ‘ The colour of saying’ • Sensory journey • Games and activities: Organizing information • Visual organizers • Using subconscious thinking tools • Grids and perceptual filtering • Transfer the skill • Criss-cross • Metaphors again • The 6x6 problem-solver • Jumping out of the box • The three-column game • Taking stock • Games and activities: Language and imagination • Context sentences and the six big important questions • Connective prompting and logical glue • The ‘Before’ game •The ‘While’ game • The ‘ If-then’ game • Quality questioning • The computer in the box • Let’s pretend we don’t know anything • A lesson of questions • ‘(W)ringing the changes’ • The ‘Fortunately/Unfortunately’ game • New acronyms • New Mnemonics • Playing with proverbs • The ‘ Merlin’ Game • Criss-cross and the merlin game • The pyramid organizer • People are like onions • The knowledge pyramid • Read all about it • Storylines and narrative structure • The ‘ What if ?’ game • Mediations • The circle organizer • Bringing it all together • Four areas of assessing creative ideas • The 3:1 ratio for feedback • New marking symbols • From knowledge to know-how • Walking along the road to mastery • Authencity in teaching and learning • Ideas now • So- create! • Recognizing effective learners • Food for thought ISBN - 9781846841859
Pages : 156
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