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  Iphone In Action Introduction To Web And SDK Development
 

Iphone In Action Introduction To Web And Sdk Development

by Christopher Allen , Shannon Applecline

  Price : Rs 479.00
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  Book Summary of Iphone In Action Introduction To Web And SDK Development
iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You`ll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective - C Programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, and the Address ook, SQLite, and many more. Using Apple`s standard tools like dashcode, Xcode, and Interface Builder, you`ll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required.

About the Author
Christopher Allen is a technologist, entrepreneur and a popular speaker, co-founder of iPhone DevCamp, and host of its Hack-a-thon. iPhone Consultant Shannon Appelchine is a writer and programmer who develops social web software and has written numerous books.

Table of Contents

Part 1: Introducing iPhone Programming
Chapter 1: Introducing the iPhone
Chapter 2: Web Development or the SDK
Part 2: Designing Web Pages for the iPhone
Chapter 3: Redeveloping web pages for the iPhone
Chapter 4: Advanced WebKit and textual web apps
Chapter 5: Using iUI for Web Apps
Chapter 6: Using Canvas for Web Apps
Chapter 7: Building web apps with Dashcode
Chapter 8: Debugging iPhone we pages
Chapter 9: SDK Programming for Web Developers
Part 3: Learning SDK Fundamentals
Chapter 10: Learning Objective- C and the iPhone OS
Chapter 11: Using XCode
Chapter 12: Using Interface Builder
Chapter 13: Creating basic View controllers
Chapter 14: Monitoring Events and Actions
Chapter 15: Creating Advanced View controllers
Part 4: Programming with the SDK Toolkit
Chapter 16: Data: Actions, preferences, files, SQLite, and addresses
Chapter 17: Positioning: Accelerometers and Location
Chapter 18: Media: Images and Sounds
Chapter 19: Graphics: Quartz, Core Animation, and OpenGL
Chapter 20: The web: Web Views and Internet Protocols isbn
978817722983
 


Pages : 472
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