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Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step.
Students learn through examples that are directly relevant to today`s movies, games, Internet and interactive applications. They move from simple line drawings to increasingly complex techniques, including surfaces, shading, and NURBS. Equal weight is given in this edition to both modeling and viewing.
Highlights of the Third Edition :
Reflects the latest versions of OpenGL and its shading language
Focuses more quickly on 3D and other contemporary techniques
Presents more coverage of interactive graphics, including menu design and real-time interaction
Discusses the evolution of video games
Explains the entire graphics pipeline
Contains a full chapter on ray tracing, with derivations of relevant algorithms
Includes many new problems.isbn-9788120338296
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