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This completely updated edition teaches the core of the program and the theory behind the Maya workflow. The book uses a tutorial-based approach that has you work through a complete project as you learn the ins-and-outs of the program. You`ll learn how to model and render a character and scene in Maya. And you`ll explore the creation, rigging, and animation of a cartoon bird.
By the end of the book you`ll understand how and why Maya works, and you`ll have the knowledge and skills you need to adapt the techniques and tools to your own projects. Key features: Provides tutorials covering the unwrapping and texturing of an organic form, lighting an exterior scene, and a mental ray primer. Includes a chapter on creating a Skeletal System, and new coverage of modeling with skeletal deformation. Teaches how to navigate Maya`s updated interface and essential tools. Explores the theory behind the tools and teaches users how, when, and why to use them. Explains the theory and practical knowledge of NURBS Modeling. Includes expanded coverage of Subdivision Surface modeling and basic character animation. Includes appendixes that explain how to run Maya most effectively and how to customize the Maya interface. ISBN : 9788177225860
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