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Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics and are known for their accessible writing style.
Key Features:
Discusses current computer graphics hardware and software systems, techniques and applications Explores algorithms for creating and manipulating graphics displays and techniques for implementation Use of programming examples written in C to demonstrate the implementation and application of graphic algorithms Explores GL, PHIGS, PHIGS+, GKS and other graphics libraries Includes thorough coverage of 3-D modeling and rendering Features current topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques Includes appendix with a detailed discussions on a variety of mathematical methods used in graphic algorithms
Table of Contents:
Chapter 1: A Survey of Computer Graphics Chapter 2: Overview of Graphics Systems Chapter 3: Output Primitives Chapter 4: Attributes of Output Primitives Chapter 5: Two-Dimensional Geometric Transformations Chapter 6: Two-Dimensional Viewing Chapter 7: Structures and Hierarchical Modeling Chapter 8: Graphical User Interfaces and Interactive Input Methods Chapter 9: Three-Dimensional Concepts Chapter 10: Three-Dimensional Object Representations Chapter 11: Three-Dimensional Geometric and Modeling Transformations Chapter 12: Three-Dimensional Viewing Chapter 13: Visible-Surface Detection Methods Chapter 14: Illumination Models and Surface-Rendering Methods Chapter 15: Color Models and Color Applications Chapter 16: Computer AnimationISBN - 9789332535879
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