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3D S Max 4 Bible
by Kelly Murdock
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Part 1-: Getting Started with 3ds max 4* Part II: Working with Objects* Part III : Modeling * Part IV : Materials and Maps* Part V : Lights and Cameras* Part VI : Particle Systems and Space Warps * Part VII : Animation* Part VIII : Inverse Kinematics* Part IX : Rendering and Post Production * Part X: "Customizing Max* Part XI: Extending Max with Plug-Ins. w/CD Pages : 760
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