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One of the few student texts on introductory mathematics including a chapter on geometric algebra Covers a broad range of relevant mathematical topics Includes over one hundred illustrations Contains many worked examples Takes the reader from humble introductory ideas through to some advanced concepts
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including:
Numbers Algebra Trigonometry Coordinate geometry Transforms Vectors Curves and surfaces Barycentric coordinates Analytic geometry
Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
Table of Contents
1. Mathematics 2. Numbers 3. Numbers 4. Trigonometry 5. Cartesian Coordinates 6. Vectors 7. Transforms 8. Interpolation 9. Curves and Patches 10. Analytic Geometry 11. Barycentric Coordinates 12. Geometric Algebra 13. Worked Examples Conclusion IndexISBN - 9788132204473
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Pages : 308
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