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The book is a quick and easy way to learn modeling, animation, and rendering techniques. The lucid language, illustrations, and step-by-step approach of the book helps you understand and implement 2D- and 3D- modeling techniques on your applications. The overall structure of the book is designed after considering the requirements of the upcoming dynamic animators, digital designers, and professionals. Although the minimum requirement of the book is the ability to read and understand English language; yet, a brief knowledge of 2D- and 3D- terms would be an added advantage for the reader · Chapter 1: Introduction to 3Ds Max 2010 · Chapter 2: Fundamentals of 3Ds Max 2010 · Chapter 3: Modifiers, Splines, and Reactor · Chapter 4: Modeling in 3Ds Max 2009 · Chapter 5: Lights, Shadows, and Cameras · Chapter 6: Animation and Inverse Kinematics · Chapter 7: Character Studio · Chapter 8: Particle Systems and Space Warps · Chapter 9: Rendering ISBN: 9789350040416
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Pages : 280
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